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Zack Patient
Detroit Infamous
RATING & RANK
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Tampa Bay Open 2026
96.63
PRO RATING
+0.00 vs cum.
050100150200 MAX
★ #62 OF 177
ROSTER DEPENDENCY
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How much the team's win rate changes when this player is on the field versus rostered but sitting out.
+7%
ON · OFF DELTA
WITH PLAYER52%
25 POINTS
WITHOUT PLAYER45%
20 POINTS
Team is +7% more likely to win when this player is on the field.
25 ON45 TOTAL POINTS20 OFF
SEE PER-STINT BREAKDOWN IN DEEP ANALYTICS ↓KEY STATS
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At-a-glance performance metrics for the selected scope. Tap any (?) for what each measures and how to read it.
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56%
POINTS PLAYED %
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84%
OTB SURVIVAL
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52%
+4
WIN % +/-
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59%
EFFICIENCY
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2.2
ADP
DEATH TIMING DISTRIBUTION
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Team win rate at each point position — find the timing where this player adds the most value.
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SURVIVED
75%
8 PTS
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5TH
—
0 PTS
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4TH
—
2 PTS
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3RD
0%
4 PTS — SMALL
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2ND
75%
4 PTS — SMALL
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1ST
67%
3 PTS — SMALL
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DIED OTB
50%
4 PTS — SMALL
— TEAM BASELINE 45%
DEATH-TIMING IMPACT
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How much the team's chance of winning shifts based on when this player falls in a point.
OTB DEPENDENCY
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Win-rate gap when this player makes the break vs dies on it.
FIRST DEATH DEPENDENCY
How much team win rate drops when this player is the first eliminated after the break.
—
EARLY DEATH PRODUCTIVITY
Team win% on early-death points vs baseline.
+0%
25 POINTS LOGGED
25 points so far. Death-timing distribution stabilizes at 30.
DEEP ANALYTICS
SCOPE · EVENT
DEEP ANALYTICS · IMPACT SCORE
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—
25 POINTS LOGGED
25 points so far. Stabilizes at 30.
BREAKOUT GATE · OTB SURVIVAL
DIED OTB
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50% (4 pts — small sample)
SURVIVED OTB
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52%
OTB SURVIVAL RATE
84%
OTB DEPENDENCY
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21 alive-OTB / 4 died-OTB so far. Stabilizes at 25 / 5.
HOW WE COUNT IT
- Died OTB — eliminated on the break.
- Survived OTB — made it past the break alive (regardless of when they later went down).
DEATH POSITION PROFILE · WIN % BY OUTCOME
Team win rate at each point position. Bars above the team baseline (yellow dashed line) are positions where this player is adding value; bars below are positions where their elimination is costing the team. Survived = made the buzzer alive.
0%25%50%75%100%
SURVIVED
75%
5TH
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4TH
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3RD
0% (4)
2ND
75% (4)
1ST
67% (3)
DIED OTB
50% (4)
— TEAM BASELINE 45%
FIRST DEATH RATE
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3 first-deaths so far. Stabilizes at 8.
FIRST DEATH DEPENDENCY
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EARLY DEATH PRODUCTIVITY
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+0%
vs team baseline
SAMPLE SIZE (POINTS)
DIED OTB
4
1ST
3
2ND
4
3RD
4
4TH
2
5TH
0
SURVIVED
8
TOTAL
25
SURVIVAL OUTCOMES · WHEN ALIVE AT BUZZER
75%
POINT WIN RATE
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WIN · 6
NO POINT · 2
LOSS · 0
POINT WIN SHARE
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24%
8/25 pts
ROSTER DEPENDENCY · TEAM WIN % WITH vs WITHOUT
Team win rate — with player on field vs without.
+7%
ON · OFF DELTA · BY POINT
WITH PLAYER
52%
25 points
+7%
WITHOUT PLAYER
45%
20 points
