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Jacob Johnson
PaintballFit
RATING & RANK
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Mid-Atlantic Open 2026
45.92
PRO RATING
+1.80 vs avg
050100150200 MAX
★ #119 OF 170
ROSTER DEPENDENCY
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How much the team's win rate changes when this player is on the field versus rostered but sitting out.
-27%
ON · OFF DELTA
WITH PLAYER27%
11 POINTS
WITHOUT PLAYER54%
39 POINTS
Team is -27% less likely to win when this player is on the field.
11 ON50 TOTAL POINTS39 OFF
SEE PER-STINT BREAKDOWN IN DEEP ANALYTICS ↓KEY STATS
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At-a-glance performance metrics for the selected scope. Tap any (?) for what each measures and how to read it.
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22%
POINTS PLAYED %
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OTB SURVIVAL
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27%
-2
WIN % +/-
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45%
EFFICIENCY
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2.4
ADP
DEATH TIMING DISTRIBUTION
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Team win rate at each point position — find the timing where this player adds the most value.
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SURVIVED
33%
3 PTS — SMALL
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5TH
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1 PT
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4TH
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1 PT
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3RD
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1 PT
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2ND
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1 PT
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1ST
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0 PTS
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DIED OTB
33%
3 PTS — SMALL
— TEAM BASELINE 54%
DEATH-TIMING IMPACT
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How much the team's chance of winning shifts based on when this player falls in a point.
OTB DEPENDENCY
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Win-rate gap when this player makes the break vs dies on it.
FIRST DEATH DEPENDENCY
How much team win rate drops when this player is the first eliminated after the break.
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EARLY DEATH PRODUCTIVITY
Team win% on early-death points vs baseline.
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11 POINTS LOGGED
11 points so far. Death-timing distribution stabilizes at 30.
DEEP ANALYTICS
SCOPE · EVENT
DEEP ANALYTICS · IMPACT SCORE
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11 POINTS LOGGED
11 points so far. Stabilizes at 30.
BREAKOUT GATE · OTB SURVIVAL
DIED OTB
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33% (3 pts — small sample)
SURVIVED OTB
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29%
OTB SURVIVAL RATE
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11 points so far. Stabilizes at 25.
OTB DEPENDENCY
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8 alive-OTB / 3 died-OTB so far. Stabilizes at 25 / 5.
HOW WE COUNT IT
- Died OTB — eliminated on the break.
- Survived OTB — made it past the break alive (regardless of when they later went down).
DEATH POSITION PROFILE · WIN % BY OUTCOME
Team win rate at each point position. Bars above the team baseline (yellow dashed line) are positions where this player is adding value; bars below are positions where their elimination is costing the team. Survived = made the buzzer alive.
0%25%50%75%100%
SURVIVED
33% (3)
5TH
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4TH
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3RD
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2ND
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1ST
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DIED OTB
33% (3)
— TEAM BASELINE 54%
FIRST DEATH RATE
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Not enough data yet (needs 8+ first-deaths).
FIRST DEATH DEPENDENCY
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EARLY DEATH PRODUCTIVITY
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2 early-death points so far. Stabilizes at 8.
SAMPLE SIZE (POINTS)
DIED OTB
3
1ST
0
2ND
1
3RD
1
4TH
1
5TH
1
SURVIVED
3
TOTAL
10
SURVIVAL OUTCOMES · WHEN ALIVE AT BUZZER
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POINT WIN RATE
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WIN · 1
NO POINT · 2
LOSS · 0
POINT WIN SHARE
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11 points so far. Stabilizes at 25.
ROSTER DEPENDENCY · TEAM WIN % WITH vs WITHOUT
Team win rate — with player on field vs without.
-27%
ON · OFF DELTA · BY POINT
WITH PLAYER
27%
11 points
-27%
WITHOUT PLAYER
54%
39 points
