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Grayson Gladstone

Perris ASG Aftermath
RATING & RANK
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Tampa Bay Open 2026
83.05
PRO RATING
+0.00 vs cum.
050100150200 MAX
★ #77 OF 177
DEATH POSITION
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Team win rate when this player falls at each point position.
VIEW FULL BREAKDOWN ↓
ROSTER DEPENDENCY
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How much the team's win rate changes when this player is on the field versus rostered but sitting out.
26 on / 5 off so far. Stabilizes when both sides have 10+ points.
SEE PER-STINT BREAKDOWN IN DEEP ANALYTICS ↓
KEY STATS
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At-a-glance performance metrics for the selected scope. Tap any (?) for what each measures and how to read it.
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84%
POINTS PLAYED %
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96%
OTB SURVIVAL
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35%
-5
WIN % +/-
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43%
EFFICIENCY
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2.7
ADP
DEATH TIMING DISTRIBUTION
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Team win rate at each point position — find the timing where this player adds the most value.
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SURVIVED
83%
6 PTS
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5TH
2 PTS
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4TH
25%
4 PTS — SMALL
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3RD
33%
3 PTS — SMALL
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2ND
20%
5 PTS
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1ST
33%
3 PTS — SMALL
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DIED OTB
1 PT
— TEAM BASELINE 40%
DEATH-TIMING IMPACT
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How much the team's chance of winning shifts based on when this player falls in a point.
OTB DEPENDENCY
Win-rate gap when this player makes the break vs dies on it.
FIRST DEATH DEPENDENCY
How much team win rate drops when this player is the first eliminated after the break.
EARLY DEATH PRODUCTIVITY
Team win% on early-death points vs baseline.
-13%
26 POINTS LOGGED
26 points so far. Death-timing distribution stabilizes at 30.
DEEP ANALYTICS
SCOPE · EVENT
DEEP ANALYTICS · IMPACT SCORE
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26 POINTS LOGGED
26 points so far. Stabilizes at 30.
VIEW MATCH DATA ↓
BREAKOUT GATE · OTB SURVIVAL
DIED OTB
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SURVIVED OTB
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39%
OTB SURVIVAL RATE
96%
OTB DEPENDENCY
25 alive-OTB / 1 died-OTB so far. Stabilizes at 25 / 5.
HOW WE COUNT IT
  • Died OTB — eliminated on the break.
  • Survived OTB — made it past the break alive (regardless of when they later went down).
DEATH POSITION PROFILE · WIN % BY OUTCOME
Team win rate at each point position. Bars above the team baseline (yellow dashed line) are positions where this player is adding value; bars below are positions where their elimination is costing the team. Survived = made the buzzer alive.
0%25%50%75%100%
SURVIVED
83%
5TH
4TH
25% (4)
3RD
33% (3)
2ND
20%
1ST
33% (3)
DIED OTB
— TEAM BASELINE 40%
FIRST DEATH RATE
3 first-deaths so far. Stabilizes at 8.
FIRST DEATH DEPENDENCY
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EARLY DEATH PRODUCTIVITY
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-13%
vs team baseline
SAMPLE SIZE (POINTS)
DIED OTB
1
1ST
3
2ND
5
3RD
3
4TH
4
5TH
2
SURVIVED
6
TOTAL
24
SURVIVAL OUTCOMES · WHEN ALIVE AT BUZZER
83%
POINT WIN RATE
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WIN · 5
NO POINT · 1
LOSS · 0
POINT WIN SHARE
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19%
6/26 pts
ROSTER DEPENDENCY · TEAM WIN % WITH vs WITHOUT
Team win rate — with player on field vs without.
ON · OFF DELTA · BY POINT
26 on / 5 off so far. Stabilizes when both sides have 10+ points.
WITH PLAYER
26 points
WITHOUT PLAYER
5 points